אנ-וולופ (Unvelope) הוא שירות שאני מעורב באופן חלקי בפיתוח שלו. בבסיסו השירות מאפשר לאורחים בשמחות לתת את המתנה באמצעות כרטיס אשראי, אפילו בתשלומים! כדי להשלים את החבילה, אנ-וולופ גם נותן שירותים של אישורי הגעה, ניווט לאירוע, תזכורות ובקרוב גם סידורי ישיבה.
היום אנ-וולופ הופיע פעם ראשונה בתקשורת. הנה הוידאו:
My two partners and I decided to close down Blenure, the company we set up to create Playrock, our mobile, social and local gaming network and infrastructure. Our failure to execute taught me a lot, so while it’s a shame it didn’t work out for us, I’m happy that we gave it a shot, and I enjoyed working with quite a lot of people like contractors and developers that saw the potential in our idea and invested time in integrating Playrock’s SDK into their games.
When I look at last year’s birthday post I realize how quickly time has passed. It’s like I wrote it yesterday. Compared to last year, 36 doesn’t come with thoughts about choices, but with a look to the future.
It’s been two years now working on Playrock. We released as beta without advertising and are improving it all the time to make it better and more appealing to our users. I think Playrock is a great idea and we get very good responses from people that hear about it.
However, if Playrock doesn’t do well enough, I will be forced to look for a job. It’s not optimal, but not bad either – it will be a good time for me to explore overseas job opportunities, as I previously wanted to but never had the chance.
As for side projects: I haven’t had much time to work on those. My ideas list is growing and I might start working on one of them soon. As always, it will probably be a niche project that won’t appeal to many people, but it’ll be fun to code. I didn’t manage to find a designer for the website I built for my online will idea that I already implemented, which is a shame because I was hoping to progress with that.
My workouts are still the same and I’m relatively happy with my fitness and health.
So for the upcoming year I hope that either Playrock will be successful or for a different kind of adventure outside of Israel. Other than that… life is pretty good as is :)
That’s why I was so surprised to find a bug in GCC 4.7.2 that turned out to be real and not just a fragment of my imagination. I’m also surprised no one else reported it earlier. I guess it shows that there aren’t too many people (or companies) out there building C++11 code, yet.
So after more than 10 years of programming in C/C++, this is the one time I get to be affected by a compiler bug. From now on it’s going to be really my fault 100% of the time.
To those of you who have been wondering what I’ve been doing over the past 18 months, I finally have something to show for all this time. We released Playrock, which is “a social gaming network where you can play with people who are next to you. Players can instantly create their own virtual spaces, select games that they like to their spaces, and start playing and sharing with other people.”
If you have an Android phone and consider yourself a friend of mine :), please take the time to download Playrock from the Google Play Store by clicking this image below:
Since this is a social app, contact me by email and I’ll add you to one of my “virtual spaces” so I can show you what it does. There is a small learning curve needed to use the app, but I believe it will be worth it. Also, any feedback would be appreciated. Write me to email@example.com (or any address you have of mine) with your thoughts.
Dindy’s decline in user base and my lack of time to invest in it prompted me to make it an open source project. Dindy is now hosted on GitHub where anyone can fork it and make their own versions, including all the features I refused to add such as a whitelist and a blacklist.