אנ-וולופ (Unvelope) הוא שירות שאני מעורב באופן חלקי בפיתוח שלו. בבסיסו השירות מאפשר לאורחים בשמחות לתת את המתנה באמצעות כרטיס אשראי, אפילו בתשלומים! כדי להשלים את החבילה, אנ-וולופ גם נותן שירותים של אישורי הגעה, ניווט לאירוע, תזכורות ובקרוב גם סידורי ישיבה.
היום אנ-וולופ הופיע פעם ראשונה בתקשורת. הנה הוידאו:
This is the 9th anniversary of me going to the gym for the first time. Same as last year, I’m running 11+ km (in about one hour) twice a week with the addition of some simple workouts at home for the upper body.
This has become part of my routine, so it’s not such a big deal. And that’s a good thing :)
on September 20, 2013, 6:36 pm,
by Amit Schreiber,
under English, Personal.
After shutting down Playrock I tried looking for a job outside of Israel, but eventually decided to go work for an Israeli storage startup. The job was interesting and the employees were great, but I had to quit because of differences of opinions I had with the CEO and CTO about what I’m allowed to do on my spare time at home.
So I’m unemployed again, which isn’t too bad. I hope to find a job pretty soon, but being at home right now for a short period of time isn’t too bad.
I’ve been working lately on a new side project called Unvelope (Hebrew link). I’ll probably write a longer post about it in the future.
Last week I went to my 14th Prodigy show. It was one of the best ones I’ve ever been to. The Kiev crowd was intense but fun, and there was a fan zone so there was a lot of room to move around. The sound was great and new beats were played.
I also went with a very good friend, so that always makes it a better experience. At first she made fun of my enthusiasm, but after a few tracks she was jumping around and pushing people into the mosh pit. Now she wants to go again :)
I managed to find a video someone else shot during the show, where you can briefly see me. Here’s a screen grab of me and my friend.
And here’s the video. See if you can spot us in the mess between 1:20 and 1:30 :)
on June 1, 2013, 3:10 pm,
by Amit Schreiber,
under English, Personal.
Every person has a different way of getting things done (e.g. Jerry Seinfeld’s Productivity Secret.) My method uses a calendar. It’s simple: Every task is a calendar event with a date, time and duration. Even if it’s something that doesn’t have a specific date and time, you have to put it somewhere in the calendar.
When a task’s time is due, you have three options:
Do it and be done with it.
Ignore it, thereby committing not to do it(!)
Push it forward in time (postpone.)
Obviously when you assign date, time and duration to a task, they have to make sense. For example, if the task requires you to be at home you can’t assign it to a time slot when you’re at work.
This system also allows for continuous tasks, for example if you made a call and someone now needs to call you back – you move the task to a time when that person should have already contacted you. If they didn’t, you act on it. If they did, you’ll be happy that you completed this task already :)
My two partners and I decided to close down Blenure, the company we set up to create Playrock, our mobile, social and local gaming network and infrastructure. Our failure to execute taught me a lot, so while it’s a shame it didn’t work out for us, I’m happy that we gave it a shot, and I enjoyed working with quite a lot of people like contractors and developers that saw the potential in our idea and invested time in integrating Playrock’s SDK into their games.
When I look at last year’s birthday post I realize how quickly time has passed. It’s like I wrote it yesterday. Compared to last year, 36 doesn’t come with thoughts about choices, but with a look to the future.
It’s been two years now working on Playrock. We released as beta without advertising and are improving it all the time to make it better and more appealing to our users. I think Playrock is a great idea and we get very good responses from people that hear about it.
However, if Playrock doesn’t do well enough, I will be forced to look for a job. It’s not optimal, but not bad either – it will be a good time for me to explore overseas job opportunities, as I previously wanted to but never had the chance.
As for side projects: I haven’t had much time to work on those. My ideas list is growing and I might start working on one of them soon. As always, it will probably be a niche project that won’t appeal to many people, but it’ll be fun to code. I didn’t manage to find a designer for the website I built for my online will idea that I already implemented, which is a shame because I was hoping to progress with that.
My workouts are still the same and I’m relatively happy with my fitness and health.
So for the upcoming year I hope that either Playrock will be successful or for a different kind of adventure outside of Israel. Other than that… life is pretty good as is :)
That’s why I was so surprised to find a bug in GCC 4.7.2 that turned out to be real and not just a fragment of my imagination. I’m also surprised no one else reported it earlier. I guess it shows that there aren’t too many people (or companies) out there building C++11 code, yet.
So after more than 10 years of programming in C/C++, this is the one time I get to be affected by a compiler bug. From now on it’s going to be really my fault 100% of the time.
My current workouts consist of running 11+ km (in about one hour) twice a week and some simple workouts at home for the upper body, which help me avoid some lower back pain I’ve suffered from lately.
For some reason around this time of year running gets harder for me. I’m not sure if it’s weather-related or maybe DST-related, but it’s definitely there. Today’s run was relatively easy so that’s good.
I hope I can keep this routine for another year and maybe even go back to running three times a week.